Only trainers reached in at least one attempt are shown.
Average deaths per trainer — only counting attempts that reached each trainer
Higher = more dangerous relative to how often you get there.
Pace — deaths above the all-time best at each trainer. Zero = you are on world record pace at that point.
Lower = closer to best pace. A flat line means you're dying at exactly the same rate as your best run.
Death heatmap — each cell is deaths at that trainer in that attempt
Run timeline — how far each attempt got, coloured by which split it ended in
Each bar = one attempt. Length = trainer reached. Later attempts further right = improvement.
Progress over attempts — how far each run got
Bars = trainer reached per attempt, coloured by ending split. Red line = deaths per trainer fought (efficiency — lower is better, independent of how far you got).
Pick trainers
Stats for selected trainers — only attempts that reached each trainer are counted
Trainer
Split
Avg deaths up to
Avg deaths on
Avg deaths before
Total deaths on
Reached
Deaths per attempt →
Select trainers from the left to see stats.
Boss record — wins vs losses. Edit BOSSES in trainers.js to customise.
Trainer
Split
Wins
Losses
Win %
Record
No data yet.
GitHub sync settings
Token stored only in localStorage. Use a fine-grained token with Contents: Read and write on Platinum_Kaizo_Tracker only.